ImGui_ImplSDL2_InitForOpenGL

Whether to use the implemetation defined in D, or link against compiled ImGUI backend.

  1. bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window, void* sdl_gl_context)
    version(CIMGUI_USER_DEFINED_IMPLEMENTATION_SDL)
    bool
    ImGui_ImplSDL2_InitForOpenGL
    (
    SDL_Window* window
    ,)
  2. pImGui_ImplSDL2_InitForOpenGL ImGui_ImplSDL2_InitForOpenGL;

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