ImGui_ImplSDL2_InitForD3D

Whether to use the implemetation defined in D, or link against compiled ImGUI backend.

  1. bool ImGui_ImplSDL2_InitForD3D(SDL_Window* window)
    version(CIMGUI_USER_DEFINED_IMPLEMENTATION_SDL)
    bool
    ImGui_ImplSDL2_InitForD3D
    (
    SDL_Window* window
    )
  2. pImGui_ImplSDL2_InitForD3D ImGui_ImplSDL2_InitForD3D;

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