newImRect

Undocumented in source. Be warned that the author may not have intended to support it.
  1. ImRect* newImRect()
  2. ImRect* newImRect(ImVec2 min, ImVec2 max)
  3. ImRect* newImRect(ImVec4 v)
  4. ImRect* newImRect(float x1, float y1, float x2, float y2)
    newImRect
    (
    float x1
    ,
    float y1
    ,
    float x2
    ,
    float y2
    )

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